Tuesday, February 17, 2026

Best Case Scenario Kickstarter

    Best Case Scenario is live on Kickstarter right now. Buy my book. Buy my book. Buy my book.

You want some more art about dudes in black body armor about be vaporized psionically? Cough up the money pal

    Featuring art by Locheil and words by G. R. Michael, this zine promises to revolutionize the industry by inventing a new kind of "thing" — the Role Playing Game. In BCS you will realize your dreams. Only BCS will give you the life you deserve. Only BCS can make you happy. Give seven dollars me give pay seven dollars me pay seven dollars give me pay seven dollars give me you. 

Friday, February 13, 2026

The Well On The Way (GLOG Mini Dungeon)

    Louis and Locheil had a monster generating table and a challenge: 1d2 monsters in 1d4+1 rooms. I got
  1. Form: avian
  2. Danger: watercutter
  3. Mien: cthonic
  4. Habitat: deep places
  5. Drive: friendship
  6. Weakness: moon

    Obviously some kind of tidal thing, which makes me think of that scene in the seventh book of Deltora Quest. The generator indicated one monster and four rooms. The rest of this is so bloody obvious that it barely holds up to a blogpost, but I guess I'll write it all out anyway, for the future generations...


THE WELL ON THE WAY


    Somewhere along the coast is a spring, which was once used by passing ships to refill their stores of fresh water. When the site gained military significance, the empire of old built a small military fort and installed a pair of living stone statues in the shape of their own eagles. Centuries passed. The war is long over — mostly forgotten. Supply lines broke down. There isn't an empire any more, not really, at least not around here. One of the eagles returned to its roost and never woke again. Now the other simple automaton patrols the fortified wellhouse by day, attacking all visitors (mostly unfortunate sailors, who believe the Well is haunted). The eagle knows it is one of a pair, and does not know why it is alone.

    The well is up a narrow path from the nearby pebbly beach. If you were approaching by land, you'd need to let yourself down a series of cliffsides by ropes, and you'd still be outside the walls.

    The exterior walls are 10' high, made of local stone blocks held together by lead (as was the imperial way). Once it had a ditch, but that filled in ages ago. The tower in the middle is clearly visible from the outside. The SOUTH wall gate connects to the path; it can be barred from the inside, but it isn't. The EAST wall has an opening with rusted bars — a halfling or elf could slip through, but not a man or dwarf.



A - COURTYARD

    80m by 80m. Contains all the other rooms in a large stone structure in the middle, about three stories high. Overgrown with beach grass and crab apple. Strange gouges in the earth here and there. A corpse just inside the gate was a sailor (judging by the clothes). It and its sword have been cut in half by what must have been a weapon with an impossibly keen edge.
    Digging around in the sand and beach grass in the southeast corner will reveal rags and dry-rot from two imperial tents; anyone who knows their military history could tell you there were at least six soldiers stationed here, about a hundred years back. 10 minutes of digging turns up 3gp in vintage small change and an icon of St. Lionel (+1 to saves against falling trees) worth 5sp.
    The building has three entrances, one on its SOUTH side and two on its NORTH. They'll be locked (with simple locks covered in marks of previous pickings) by night, but the Golden Eagle unlocks the doors into and out of the wellhouse during the day. Additionally, a covered balcony overlooks the courtyard on the SOUTH wall. It's 20' up, but not difficult to hook a grapnel on. This gives access to the gun balcony and to rooms B - WELLHOUSE and D - CONTROL by way of the staircases in those rooms.


B - WELLHOUSE

    This room is 30m square, with a 30' ceiling with a large central skylight covered in bars. Beneath the skylight is a hole 15 meters across and cut 20' into the earth. Slick stairs spiral down the sides to the bottom. This is the Well, which fills with hot, fresh-ish, sparkling water as the tide comes in, and slowly cools and drains as it recedes. A pump as big as a dogwood on the EAST wall is broken but repairable by an engineer. The soldiers stationed here once enjoyed hot baths piped in on geothermal power every day, a rarity in the current dark age.
    On the SOUTH wall, stairs lead up to the gun balcony. They're unusually encrusted with filth — mineral-rich water has leaked from the gun and dripped down over the years. The filth conceals approximately 350 caltrops lovingly placed by retreating soldiers. Anyone who takes the stairs without checking the grime will step on caltrops halfway up, taking 1 damage. They must then check CON, yelping jumping slipping falling and whacking their heads on the stairs for 1 damage on a failure. They must then check DEX, rolling off the guard-rail-less stairs 10' up for the usual 1d6 falling damage on a failure.
    On the EAST wall, one half-rotten wooden door leads to D - CONTROL, and a metal hatch leads to C - ROOST. Both doors are locked with conventional warded locks.


C - ROOST

    This chamber is 7m square, with a 10' ceiling with a large central skylight covered in bars. A metal hatch on the WEST wall leads into the wellhouse, and one to the NORTH leads to the courtyard directly. Beneath the skylight is a mechanical pump as big as a dogwood, with two nozzles like feeding tubes. The pump powers a charging station for imperial weapons. The charging station holds a long-abandoned Thunder Projector (as musket, but silent to everyone not in the line of fire), which like all imperial weapons requires no ammo except a battery that runs dry on an attack roll of a natural 1.
    One of the nozzles is held in the steel beak of an aquiline automaton, deathly still, covered with dripping stalactites and black silver leaf. Party members with knowledge of automata (or decorative fountains) who examine the Silver Eagle will see immediately that its internals are badly clogged with lime deposits and chips of silver tarnish (party members with knowledge of basic chemistry can tell you that one should never mix sterling silver and sulfur-rich mineral water). Repairing the machine would be a difficult task, and probably fatally unwise to anyone without a way to prove imperial bonafides, but it could be done. Studying the lifeless automaton for an hour reveals the statblock for Eagle Automata. Anyone with even the slightest understanding of plumbing (fairly rare in the modern age, but the wizard could have read a book) would have no trouble finding the valve on the raw line to the pump; turn this ninety degrees and the pump will power nothing.
    During the day the other nozzle on the pump is empty. During the night. it repressurizes the Golden Eagle. This automaton was not programmed to attack intruders while recharging (that's what its partner was for), and so can be conversed with. It's like talking to a depressed, evil dog.
Example Conversation:
  • "What are you?"
  • "STATEMENT GUARDIAN AUTOMATA RESUPPLY POINT OMICRON ELEVEN GOLDEN EAGLE"
  • "What is this place?"
  • "STATEMENT IMPERIAL RESUPPLY POINT OMICRON ELEVEN. OBSERVATION YOU COULD HAVE GUESSED THAT ONE, IDIOT"
  • "Why are you attacking sailors?"
  • "STATEMENT I HAVE BEEN DIRECTED TO DEFEND IMPERIAL RESUPPLY POINT OMICRON ELEVEN FROM UNAUTHORIZED INTRUDERS. STATEMENT I HAVE BEEN AUTHORIZED TO USE DEADLY FORCE. OBSERVATION I HAVE BEEN VERY SUCCESSFUL."
  • "Please stop killing people"
  • "WARNING YOU ARE NOT AUTHORIZED TO DIRECT THIS UNIT. WARNING THIS INCIDENT WILL BE REPORTED."
  • "Sudo stop killing people"
  • "PASSWORD"
  • "[hasty whispering]... three cheers for the empire?"
  • "WARNING USERNAME OR PASSWORD IS INCORRECT. WARNING THIS INCIDENT WILL BE REPORTED. OBSERVATION I WILL CUT YOU IN HALF."

Eagle Automaton
6HD (30HP), AC as chain, morale 13
Inert eagles are relatively common sights in imperial points of interest. The guardians of the Well were modified to run on hydraulic power, and for this reason the one that also happened to be plated in a noble metal is still functioning a hundred years after the fall. Its engineers would be very proud of themselves.
Movement: strutting walk, capable of galloping on stone wingtips
Morality: shrilly judgemental but lacking true agency (Lawful Neutral)
Intelligence: surprisingly stupid, like if a landmine had opinions
Attacks: +4 to-hit, two strikes with its wings (1d6+4), or balancing on its wings to make two strikes with its stainless steel talons (1d6) and one with its beak (1d12+4).
Water Cutter Breath2/day the eagle can brace itself and go without movement this round to vomit a beam of super pressurized water (strikes all uncovered targets within a 50' cone for 4d6, save for half, destroying nonmagical armor and shields).


D - CONTROL

    A chamber 15m by 15m, with no windows. A series of large pipes on the NORTH wall have gauges and valves so that one may monitor the pressure and temperature of the well, the roost and the gun on the balcony above. A desk on the EAST wall has a few abandoned scraps of paper with records of hundred-year-old water pressures and tables of calculations for artillery strikes, a silver dagger letter opener, two dueling swords (medium) in an ivory case, and a pair of officer's boots enchanted to remain constantly warm and dry (10gp). On the wall is a rack of empty hooks; on the floor below the rack and behind the corner of the desk is a ring of keys for all the doors in the Wellhouse.
    On the SOUTH wall is a staircase leading up to the gun balcony. Beneath the stairs are valves for setting pressure, adjusting angle and windage of the cannon, and all the other things needed to operate the gun. Modern artillerists could figure all this out without too much issue. The stairs are trapped, as B - WELLHOUSE.
    The gun itself is a mortar-shaped mechanism 15' long with an 18" bore. The balcony has a block and pulley to lower it from its purpose-cut hole in the awning to be reloaded with explosive shells. Two shells remain on a rack against the wall; they weigh about a hundred pounds, and if dropped they explode for 8d6 damage within 40', save for half. The mortar is currently retracted and overpressurized (scalding hot to the touch, 1 damage to non-gloved fiddlers). Raising it to position reveals a crushed Scattergun with a broken stock (one-handed, deals 1d12 in a 15' cone, jumps out of your hand if the attack roll exceeds your strength).
    The gun ("P I N G U I S P A T E" say the stenciled letters on the side) can, with some luck, strike a target the size of a medium boat within ten miles (that is to say, in this or any neighboring hex). The gun is powered by the Well; if moved, it's just a large piece of nearly-priceless, nearly-unworkable metal (call it 200gp of scrap). There are no more shells coming.


"We came behind him by the wall,
My brethren drew their brands,
And they had strength to strike him down —
And I to bind his hands."
Saint Lionel, ora pro nobis!


Thursday, January 22, 2026

Appendix G

    Many people all over the world have been saying things along the lines of, "Michael, can you write a list of other works that have influenced you? I need to know because you're a big influence on my life. Michael, I want to be more like you. I want to look like you. I want to talk like you. I want to crawl inside you, Michael. I want your friends to be my friends. I want your life to be my life. Michael, I want to wear your skin, Michael. I want you to go away, Michael, and for me to take your place." 


    Sometimes people ask me (really, not like the previous paragraph. I was lying in the previous paragraph) (I don't know why they're asking G. R. Michael, I guess they're desperate) "how do you cultivate a style" or "how do you develop taste" or "how do you reach the point where you can create something and then not hate it". I do not know. Whoever knew that would master the world as if he had it in the palm of his hand. But I know that if you want to write a word you need to first read ten thousand words, and there are no bulk discounts. 

    This isn't even remotely a complete list, nor could a list ever possibly be completed. Every person is a library of sorts. I had to cut a lot of entries for being too recent; there have been a lot of cool and influential things since I started blogging in 2018 or 2019, but I've tried to limit myself to only the things that immediately sprang to mind (which logically are more influential than those things I had to actively try to remember), and to those which predate my blog. 

Web Originals


    I will not apologize for the breadth of my knowledge of dastardly bad webcomics; I have nothing to apologize for. Many early enthusiasts of the web saw potential in the "infinite canvas", and the idea that there were no material restraints on works. In the future, they thought, it would be common to have 3d comic strips, songs that can talk back, robo-toasters, &c. The real revolution, however, turns out to simply be that archiving digital data is cheap and easy. Many of the webcomics, online games, podcasts and blogs I'm about to link to have twenty years of history, but are no more difficult to read than a set of encyclopedias would be, if you already owned the encyclopedias. 
  • Rice Boy, seminal work of weird web bullshit from Evan Dahm. If you click on a single link in this entire blogpost, make it this one. That's why it's at the first item on the first list. Read Rice Boy.
  • Order of Tales, followup work of weird web bullshit from Evan Dahm. A slightly more conventional tale, with a plot and characters and so forth. 
  • Fallen London, what can be said. One of two videogames to ever have good writing, though one could reasonably object that it has no video component, or indeed no real visual component. You could play Fallen London on the original Kindle. You could play Fallen London on an iPod Shuffle. Damn, I wish they still made iPod Shuffles. 
  • Neopets, I think this one is pretty much destroyed now that Flash is dead. Sometimes I think that Neopets was the internet promised to us and its death was a sort of mayan 2012 apocalypse type thing. Maybe we've all been dead. 
  • RubyQuest, representative of a now-dead medium. A forum adventure, like what Homestuck started as, but much simpler and much easier to read (it's real short). A young rabbit must regain her memories and figure out what kind of Blakean Hell she's found herself in. 
  • NanQuest, a pseudo-sequel to the above. This one's about a goat lady, and Hotel California.. 
  • Knifepoint Horror, a horror podcast by the inimitable Soren Narnia. I have a draft somewhere with a review of every single Knifepoint Horror story. They're all great, but I would advise new listeners to check out prisoner ("There is a curious fact about the tiny railway station mentioned by the teller of this story that he would never know: almost sixty years before the events he describes, the station was partially demolished in the night by someone or something unknown, and had to be rebuilt from the ground up. "), retaliation ("A cruel game of psychological brinksmanship between thieves breaks the sanity of the more dangerous competitor"), or moonkeeper ("A man thrust onto the streets must navigate their disturbing sights and sounds, all the while living under the threat of a monster moving relentlessly through their shadows").
  • Antihero for Hire, a dark cyberpunk tale of superheroes and weird shit. Ongoing, I think. 
  • The Water Phoenix King, a long epic in a unique and fascinating sci-fantasy world a little reminiscent of Spelljammer. Kyle Marquis (a name familiar to some of you freaks) has ideas that far outstrip his draughtsmanship, but I kind of like the drawn-in-Photoshop-with-a-mouse look. It's cozy. 
  • Digger, a long dark tale about a wombat. Award-winning, finished. 
  • Schlock Mercenary, which ran for twenty years as a daily strip (it's also funny and a great sci-fi story, but as Skerples put it perhaps the Work and Get-To-Itiveness is what it most deserves to be remembered for).
  • Goblins, a sprawling fantasy tale about goblins. I don't recommend this one to be quite honest, but it had a lot of ideas and it's been going for twenty years on and off. 
  • Elf, a tale of an elf. I accidentally reread the whole thing (it's not very long) and it threw me off my mojo and that's why I am posting two months after the Appendix craze ended. Oddly this one also has a wombat in it. 
  • Gunnerkrigg Court, an ongoing tale of some magical kids in a magical university. A personal favorite of noted rape-doer Neil Gaiman. 
  • Girl Genius, an ongoing steampunk story about a young woman and a magical castle. 
  • Unsounded, no relation to the videogame UNSIGHTED. UNSIGHTED looks like it sucks but I didn't get very far so I don't know. Anyway, this one is ongoing. 
  • Darths & Droids, wherein some crazy people turn the entirety of Star Wars into a loosely-connected-to-Star-Wars saga of tabletop humor. 
  • Armless Amy, a gory neon-colored horror comic. Finished. 
  • Broodhollow, a long-dormant webcomic about a washup dweeb moving to a small town and discovering its dark secrets. 
  • True Magic, another sprawling fantasy tale. Semi-alive. 
  • Back, a strange tale about cowboys and clowns. Finished! 
  • 6 Gun Mage, elfs with guns. Finished! 
  • Elf Only Inn, no, I won't justify this one, fuck you. Unfinished. Don't click on that link if you're going to bitch about it. Fuck you. 
  • Order of the Stick, don't say "that's cringe", it's good, suck my ass. Ongoing. 
  • 신의 탑, no, I won't apologize for this one either. I dropped it at some point but it's ongoing. 


Theater

  • Coriolanus, not one of Shakespeare's most popular plays but one I've always liked for its treatment of pride. 
  • Hamlet, I'm not going to fucking tell you what Hamlet is. Oh my glob. Go fucking watch it. 


Film

  • A Dark Song, a movie about a woman and a sex-wizard doing black magic. 
  • A Field in England, a movie about life in downtown Abergavenny (pronounced "a'venny" because it's in Wales). 
  • We Need to Do Something, a horror movie about found family and learning to love yourself. This one is from 2021 but I liked it a lot so I threw it in. I know I said this would all be old shit, I don't care, this is my list. 
  • They Look Like People, an autobiographical film by blogger G. R. Michael. 


Anime

  • The Last Unicorn, a tale of the last unicorn in the world and her journey to save her sisters from a wicked king and his diabolical minions. Animation by Topcraft (predecessor to Studio Ghibli), soundtrack by America. All-time great. 
  • Hellsing, goes incredibly hard, everyone's fit is tuff. Based. Tres cool. 
  • Oban Star Racers, a racing anime in space. Earth must compete against every other civilization in the galaxy to win the ultimate prize — anything you want, granted by the all-powerful Avatar. The first "anime" I ever saw. 

Literature

  • 20,000 Leagues Under the Sea, oh my glob, am I going to have to explain all of these? 
  • Moby Dick, just read it. 
  • The Keys to the Kingdom, a children's fantasy series about the secret mechanisms of the universe. 
  • A Series of Unfortunate Events, I'm not going to tell you about this one either. You know what this one is. It was pretty neat. This and Neopets permanently damaged my ability to speak english.
  • that one Stephen King Dark Tower story about spider people
  • The Edge Chronicles, a dark and gruesomely-illustrated children's fantasy series about flying ships at end of the flat earth. 
  • Nine Princes in Amber, a fantasy series about the godlings who rule the world, and how much they suck. 
  • The Book of Swords, a science-fantasy series about a bunch of magic swords the gods made just to fuck around and see what kind of trouble it would cause, in a far far far far future dying earth. 
  • A Good Man is Hard to Find, "The dragon is by the side of the road, watching those who pass. Beware lest he devour you. We go to the father of souls, but it is necessary to pass by the dragon."
  • Redwall, a children's fantasy series about talking animals with swords. Bloody and violent.
  • Deltora Quest, a children's fantasy series about some magical gems and many horrible and unique monsters. Also a phavorite of Flox

Poetry


    I'm not going to summarize the short ones, you can just read them. I believe in you.


Flash Games


    These are accessible through the Flashpoint archive.
  • Ginormo Sword, one of the cunningest flash games ever made. Plotless but compelling. 
  • Armed with Wings, a dark fantasy about dueling and shit, went hard. 
  • Amea, a psychological horror RPG. 
  • Neverending Light, a brief horror game, tuff. 
  • Exploit: Zero Day, a puzzle game by Gregory Avery-Weir
  • Hands of War 1, 2 and 3, a fantasy series about ideological conflict over generations. 

Other Video Games

  • Iji, a scifi game about a young woman and her struggles with being a mass murderer (i.e. a video game protagonist). 
  • The Crooked Man, an RPGmaker horror game.
  • the white chamber, a horror mystery game. You might recognize the aesthetic; the artist now goes by OtaKing on the ol' youtubes. The other team members are also worth looking into.  
  • Hitman: Blood Money, peak of the series in my opinion. 
  • Rebelstar: Tactical Command, a Julian Gollop game (the XCOM guy) without all the boring basebuilding. 
  • Cave Story, I'm not going to fucking tell you about Cave Story. You know about Cave Story already. 
  • Zork, bite my shiny metal batty gap. Not the first, but probably the most famous. 
  • Mount & Blade: With Fire and Sword, a DLC about black powder firearms. 
  • The Fool's Errand, a vast and multilayered puzzle/mystery game with a Tarot theme. Makes you feel very clever. 

Art